New Patch (V1.7.5)
ADDITIONS/REPLACEMENTS:
- A particular rabbit character has been replaced with a brand new character. She works the same as the rabbit. If you had this character unlocked, don't worry, you will automatically have this new character unlocked as well. All assets and images relating to this character were replaced with the newcomer.
- There is new artwork littered around the game, curiosity of Sunset64 and Ayliminum
- Swapped out a few of the Gallery images with newer ones
- Swapped/Added a few new advertisements in Auction Automation
- Updated the Credits - mostly added/removed some people, and changed the text formatting a little
- Made it so if you rebeat the game, or replay The Credits AFTER you've beaten the game once, the "You've Unlocked:" screen no longer appears
- Updated a Contributors' portrait seen in the "Contributors" section of the game
- The application name whenever you're in the Pal Boss Fight now changes. This is a nothing change, I'm aware, but this is something I'm doing for my own amusement, so humor me on that!
- Updated the Environments tab in the Bonuses - TamaBruti & TamaOpti's additional poses can now be viewed (In the appropriate cams they have 2 poses in) instead of just one pose
IMPROVEMENTS/BUG-FIXES:
- Fixed a persistent bug where the UI after the Pal Talking sequence would be bugged. This should no longer happen
- The Cart Poodle Pal now goes away during the Charge 4 cutscene in the Pal Boss, instead of lingering & still being active
- Improved how the subtitles work in the Charge 4 cutscene in the Pal Boss
- Fixed a handful of grammar mistakes/text formatting
- Fixed a minor oversight with DRP
- Fixed a minor oversight with the "Checkpoints" description in the Custom Hour
- Fixed a minor bug where some of the advertisements in Auction Automation couldn't be closed
- FINALLY fixed a reoccurring issue with Freeplay stacking times, and gave you a worse rank when the game said otherwise. It should fully work as intended now, with (hopefully) zero issues
- Fixed a minor bug where the UI for the Radar could appear if the Pal-Boy was forced down whenever the Pal Percy got fully upset
- Fixed a minor visual issue where after Pal did his Door Attack, he would remain invisible to the cameras until he did his Camera Attack again
- Fixed a minor issue where an obsolete debug key was left in accidentally
- Fixed an odd bug where dying to Mother Moose if you didn't flash the light at her in Retro Hijinks would cause the game to lock-up
- Fixed a few remaining issues with Truman in the Pal Boss, if you are on the "Final Charge" (depending on how many Charges you set before), he should no longer be able to spawn
- Improved some of the text formatting on the "Tutorial" part of the Pal Boss
- Fixed a minor oversight with the time-saving functions in Puzzling Power
- Refined how the timer/ranks in both the Main Campagin and in Freeplay Mode work/function. It should cooperate way better than it did previously
- Made some minor optimizations
Files
Get Playtime with Percy
Playtime with Percy
A FNaF inspired horror game with a unique "Tamagotchi" twist
Status | Released |
Author | FazieFunbear |
Genre | Survival |
Tags | 2D, 3D, First-Person, Five Nights at Freddy's, Hand-drawn, Horror, Singleplayer, Virtual Pet |
More posts
- New Patch (V1.9.5)May 31, 2024
- New Patch (V1.8.7)Feb 18, 2024
- New Patch (V1.6.3)Nov 24, 2023
- New Patch (V1.5.7)Sep 05, 2023
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